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Spreadsheet Troll
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Scaling by spec
There is a lot of talk on the offical Hunter forums about how once you get into T5/6 content that MM "scales" better than BM and becomes a better raiding spec. I've always been dubious of those claims, but MM/BM is a religious war I avoid on the official forums.
But, my spreadsheet now tells you how much each stat helps in terms of DPS for your spec/gear, so I figured why not kill an hour while waiting on a massive compile to put the myth to the test? I'm not going to post this on the official forums because I don't want to deal with the insane amounts of crap people would add. TKA is a bit more "enlightened" in handling arguments. I'll present all the data, and what I also saw playing around. A summary at the end. Caveats: 1 - This is based of the math and models in my spreadsheet being correct. If you already think they are wrong, then please stop and read another thread. There will be nothing to interest you here. 2 - Stand-still DPS. No movement, no breaks, no mana issues. 3 - Level 73 target with 35% armor reduction. 4 - Race is Troll (I had to pick one, and I got halfway through before realizing I picked one with an applicable racial bonus. Oh well.) 5 - Latency is 0.2s (mine) 6 - The following raid buffs were used: Kings, Might, LotP, AB, GotW (Improved 5/5), Agility Scroll, Agility food, Elixir of Major Agility. 7 - BM used a 1:1, replacement rotation. MM used a 1:1.5 without IAotH. 8 - Cookie cutter talent specs 41/20/0 and 0/4x/y were used. Gear sets (I picked gems that made the most sense. Not always the same between specs): Code:
Slot Tier 4 Tier 5 Tier 6 ----------------------------------------------------------------------------- Melee Legacy Twinblade Halbard of Desol Head Demon Stalker Rift Stalker Gronnstalker Neck Worgen's Claw Choker of Fury Endless Nightmares Shoulders Demon Stalker Rift Stalker Gronnstalker Back Vengeance Wrap Thalassian Shadowmoon Destro Chest Demon Stalker Rift Stalker Gronnstalker Wrist Stalker's War Bands Celestial Archer Percise Flight Hands Demon Stalker Rift Stalker Gronnstalker Waist Girdle of the Prowler Black Eagle Boneweave Legs Demon Stalker Rift Stalker Gronnstalker Feet Fiend Slayer Boots Cobra-Lash Quickstrider Ring Garona's Signet Lethality Eternity Ring Ring of Marks Ring of Marks Lethality Trinket Hourglass Tsunami Talis Madness Betrayer Trinket Bloodlust Bloodlust Ashtongue BM Weapon Wolfslayer Wolfslayer Wolfslayer MM Weapon Sunfury Serpentspine Betrayer Code:
Tier 4 Tier 5 Tier 6
BM MM BM MM BM MM
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Health 8824 8404 9587 9130 9910 9438
Mana 8614 8945 8499 8822 8812 9155
Armor 6827 6856 7455 7408 8063 8096
Tooltip RAP 2212 2780 2440 2991 2551 3148
Tooltip Crit 34.35% 34.52% 39.26% 39.51% 41.22% 41.22%
Hunter DPS 1004 1030 1088 1171 1175 1264
Pet DPS 317 191 327 197 333 200
Total 1321 1221 1415 1367 1508 1464
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Tier 4 Tier 5 Tier 6 Stat BM MM BM MM BM MM ------------------------------------------------------ Agility +0.560 +0.542 +0.570 +0.573 +0.587 +0.596 AP +0.260 +0.235 +0.265 +0.251 +0.277 +0.259 Crit +0.450 +0.448 +0.458 +0.469 +0.465 +0.491 Hit +0.438 +0.000 +0.452 +0.000 +0.000 +0.000 Int +0.000 +0.123 +0.000 +0.132 +0.000 +0.136 Well, they are right that MM starts to scale better at higher gear levels. But this is 100% due to the fact that the Wolfslayer Sniper Rifle remains the best BM weapon in a 1:1 rotation for the gear listed. Not being able to upgrade your ranged weapon is a bit of a problem. You'll also notice that pet scaling is really pretty poor. You don't even see a +10% gain from T4 to T6. Tier 5 gear seems to be the biggest jump for MM spec, and that's because you can really take advantage of the powerful, slower weapons. Also, Agility starts off being the best stat, and only gets better as gearing improves. While this isn't a surprise to anyone that's done some number crunching I was impressed on how quickly it leaves everything else behind. (I specifically avoided haste so far.) BM and it's saving grace statistic I then said, "Well fuck, if BM is getting punished by how slow the weapons are, what if we speed them up?" and made the following gear substitutions: Black Bow of the Betrayer Dragonspine Trophy Fists of Mukoa Bindings of Lightning Reflexes Here are the results: Code:
Health 9968 Mana 8548 Armor 7983 Tooltip RAP 2478 Tooltip Crit 37.46% Hunter DPS 1236 Pet DPS 330 Total 1566 Scaling for the BM/Haste build: Agility +0.619 AP +0.283 Crit +0.507 Hit +0.000 Int +0.000 Haste +0.517 So I think (barring a mechanics change) I'm going to stay BM while raiding and salivate over the slower weapons and haste gear. (And I need to get a DST now, to bank for 6 months from now when I'm well into BT.) With a 1:1.5 rotation, MM specs see little benefit from haste, the weapons are just perfect for the rotation right now. Please feel free to critque my method or results. I didn't spend the time to check each and every piece of gear available at each level, there may be better combinations that I ignored. I think this is a good baseline to use. I may post more conclusions as I think about this more.
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Bastard Emeritus
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#2 |
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Pretty interesting stuff. I am currently doing BM with the Merc. Gladiator bow. It has been my observations while actually testing out MM, Surv and now BM. that really isn't accurate to model latency as a static average value.
For example if you have a fixed 0.2ms average latency you will never clip shots in the spreadsheet, however realistically that latency has some jitter to it (sometimes a lot of jitter) and so for some shots you will hit high latency and clip a shot. Let me know if I am wrong here, but I was thinking it would be sensible to introduce a distribution to the latency so that you could modeled the proportion of shots you clip due to jitter. I think it is that will probably have an effect on average MM dps as well as on weapon selection for BM. Last edited by Seipher; 09-28-2007 at 11:43 AM. |
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#3 | |
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Spreadsheet Troll
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Quote:
In terms of using the spreadsheet I'd just go with an average value.
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Bastard Emeritus
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#4 |
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Yeah, latency jitter is a HUGE problem with my cable connection (although it's more reliable using DSL, it's reliably worse). Trying to model something like this would simply be impossible, as it not only varies from connection to connection, but also day by day. Some days are really spiky, while others are semi-constant.
Incidentally, rabid latency times are why I went BM in the first place. There aren't any 2.4 speed weapons after the consortium Blaster.
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I don't know what the world may want, but some words of wisdom could comfort us. I think I'll leave that up to... someone wiser. --Cracker, "Teen Angst (What the World Needs Now)" |
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#5 |
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As the Systems Architect for the equipment that runs FiOS - Cheeky, you are welcome.
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We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother |
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#6 |
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Actually I don't think it would be that hard. I can probably write a mod something to collect actual in game latency statistics over time. Generally, in the long run it should be reasonable to model the jitter by measuring the average latency and the variance and using a Chi-squared distribution (perhaps someone has a better suggestion). A mod could be written like say performance_fu to display latency variance in addition to the latency average which players could plug into the spreadsheet.
It would then be possible to calculate what proportion of shots will be clipped and even determine what proportion would be clipped by 0.1-0.2s, 0.2-0.3s, 0.3-0.4s, etc. A simple histogram approach by binning the number of clipped shots for small intervals until reaching an interval that is less than 1 in 100 or 1000 would probably be sufficient. Let me think about it a little and get back to you. If I can get a decent model of shot clipping this way would you be interested in testing it out? As for my own connection, I have a fairly reliable cable connection (most of the time) that has excellent throughput and I get low latency with most other gaming servers. Doing ping tests and traceroutes doesn't show any problem before I start hitting the Blizzard servers. I should probably do some more thorough tests but I am sure everyone is affected by jitter during peak times. That said I am in Canada and I am sure distance is a factor. I would think that in general, since internet connections in general are inherently bursty, large, though not noticeable to the player, latency spikes are happening all the time. You may not see them but they probably clip shots for any tight rotations. Last edited by Seipher; 09-28-2007 at 12:38 PM. |
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#7 | |
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Spreadsheet Troll
No WoW Account
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![]() You on the access side or transport? I build metro transport ROADM equipment myself.
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Bastard Emeritus
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#8 |
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You said you used a 0/4x/y spec for MM. What about trying a y/4x/0 spec to boost your pets DPS some?
I would think it only fair to compare a max DPS MM build against the 41/20 BM build. Something like the following perhaps: http://www.wowhead.com/?talent=cVbR0xhZVqbRVzhest
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Luciellena 70 Hunter Cythera - I even did 1560DPS for the entire Tidewalker fight. That is by far the best I've ever done. Is that considered decent DPS considering my gear? Cheeky - Yeah, that's pretty good. Welcome to BM. Last edited by Luciellena; 09-28-2007 at 01:11 PM. |
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#9 | |
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Spreadsheet Troll
No WoW Account
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Quote:
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#10 |
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Access - I was the AFC CTO before it was acquired by the 10th Circle of Hell aka Tellabs. Now, I am just a Strategy VP for Tellabs.
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We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother |
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